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Borbifier manual

 
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jobro

Joined: 31 Mar 2007
Posts: 156
Location: Stockholm, Sweden

PostPosted: Thu Jul 19, 2007 6:17 am    Post subject: Borbifier manual Reply with quote
Ah well it's about time I write this tutorial. See this as the manual until I got around to write down a proper help file.

The most important things to fill in is the borb information:



* Target directory: Where shall the completed borbinstaller be created?
* Borb name: The name shown in the borb selection menu in SoundBorb.
* Borb by: Well who are you? Put your name or company here.
* Borb image: Select what image to use for the borb. This is here where the bug resides. The installer creates the image but it generates a wrong name for it. I'm on the bug but in the meantime make sure to do this: Open the directory where the installer was created, go into the data directory and edit the data file found there. Just start Notepad and drag the file into it. Now search for the following line:

image=images/image.jpg

Copy the filename image.jpg without the path and exit Notepad. Now go into the Image directory and rename the image there with the filename you just copied.

* Make installer: Creates the installer. See above for how to fix the bug.

* Checkboxes: Used to define what to do. If you have everything in order allready then you can specify exactly what to do.

When the previous section is filled in then it's time to take a look at the bottom area of Borbifier: This area handles everything regarding how each sound should act in the borb. Each line consists of the following fields.



* Indicators: Used to indicate if a file exists or not.
* Filename: Quite obvious the filename to use.
* Intensity: defines the sound to be controlled with the Intensity slider in SoundBorb.
* Happyness list: Specifies when to play a sample depending on the happyness slider: Sad (to the left), Neutral (middle) and Happy (to the right). Note that Neutral sounds are played nondepending on the happyness slider's setting.
* Random: Tells the sound to be randomized.
* Looped: Tells the sound to be played with no end.
* Rnd button: Generates a random setting with this sound.
* Play button: Plays the sample you used. Cannot play OGG files yet.
* Clear button: Clears the line back to default.

Tjere are severa÷ buttons above the sound lines:



Checkbox columns:
* 0 button: Unchecks the checkboxes in that column.
* 1 button: Checks the checkboxes in that column.
* R button: Randomizes the checkboxes in that column.

Happyness column:
* N button: Sets all to Neutral
* S button: Sets all to Sad
* H button: Sets all to Happy.

Other buttons:
* Rnd: Randomizes everything.
* Stop: Stops current playing sound.
* Cl. All: Clears everything..
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tgersic
Site Admin

Joined: 22 Mar 2007
Posts: 218

PostPosted: Sun Jul 22, 2007 4:57 am    Post subject: Reply with quote
Thanks for writing this...I'll sticky it...

...oh, hey, nevermind, it's already sticky...didn't know anybody else could sticky-fy posts... Wink
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jobro

Joined: 31 Mar 2007
Posts: 156
Location: Stockholm, Sweden

PostPosted: Sun Jul 22, 2007 9:42 am    Post subject: Reply with quote
Well obviously I can since I'm a mod no?Very Happy
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tgersic
Site Admin

Joined: 22 Mar 2007
Posts: 218

PostPosted: Sun Jul 22, 2007 6:18 pm    Post subject: Reply with quote
jobro wrote:
Well obviously I can since I'm a mod no?Very Happy


Apparently so Wink
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stormchasar

Joined: 20 Jun 2008
Posts: 1

PostPosted: Fri Jun 20, 2008 2:27 am    Post subject: Reply with quote
I keep getting I/O error 123. What does that mean?
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tgersic
Site Admin

Joined: 22 Mar 2007
Posts: 218

PostPosted: Fri Jun 20, 2008 3:29 am    Post subject: Reply with quote
stormchasar wrote:
I keep getting I/O error 123. What does that mean?


From Borbifier? I have no idea.
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